I am a Project Manager with a background in digital fabrication and design research. I have spent the past three years travelling and collaborating with multidisciplinary teams on projects related to interaction design, hardware and education.
Kutì Kutì est un jeu d’assemblage lumineux et interactif. Par le montage de volumes abstraits et de circuits électroniques simples, les enfants construisent les blocs du jeu Kutì Kutì.
Une fois les volumes montés, la réflexion laisse place à l’imagination. Les enfants assemblent
et créent des animaux, et les modules passent de l’inanimé à l’animé !
Projet en cours de développement, la suite prochainement.
Réalisé avec Pauline Arnaud
A kids game that teaches collaborative problem solving.
How does it work?
- Create a team of 2 to 4 players,
- Place the steel marble at the starting point of the maze,
- Swing the table in order to bring the marble to the center.
The kids need to communicate and trust each other in order to succeed.
A lighting path reinforces the interaction. LEDs and sensors are spread all over the labyrinth. A red light moves over the maze. If the marble rolls on the red light, the LEDs makes a special animation and switch off: GAME OVER.
#open source
#digital fabrication
#interaction design
#design research
#project management
"La success story d'Anna Aflalo, diplômée du programme I.D.E.A"
Jan - Jun 2015
"We're a team of six classmates from Houghton Valley School, Wellington New Zealand. We love playing, reading and sports. We especially like making things. We believe that every single kid feels the same so we decided to make this website.
During a period of 6 months we met up once a week with Anna and made cool stuff all together. We had access to Fab Lab Wgtn, so we discovered a few of their machines and the fabulous team there!
We know how lucky we were to be part of this project. That is why we wanted to share everything we did and learnt with you on our website. How exciting is that?? You'll also realize that anyone can be a maker. If you want to learn more about digital fabrication, electronics and programming watch our tutorials! We did our best to share our new knowledge online."
#education
#open source
#digital fabrication
#arduino
May 2015
The Scribbly-Bear is a Kiwi drawbot inspired by the AS220 Drawbot Tutorial. We wanted to make a drawbot that was adaptable for many different surfaces - from windows to ceiling rafters to whiteboards to the sides of buildings. The Scribbly-Bear was designed with adaptability in mind.
Watch the videos to see Scribbly-bear in action!
#open source
#digital fabrication
#mechanical design
#multidisciplinary team
Jan - Jul 2014
How could we support the user in decreasing and stabilizing her/his energetic consumption with an healthy and environmental consciousness ?
When we joined Ubiant, a french start-up specialized in smart home and green technologies, Clémence Douard and I were put in charge of developing a solution based on artificial intelligence (HEMIS) that will reduce the energy consumption at home while maximizing the well-being of their occupants.
Exploration
The topics explored: Smart Home - Environmental context - Biomimicry - Home Automation - Sociology - History - Science - Art - Design - Law
The investigations
14 people interviewed and observed
Between 24 and 87 years old - All types of marital and professional situations - Different accommodations
The objectives : Look at what people do (not just what people say they do) - Make the latent need emerge
Creativity process
Sharing - What statement have been made during each of our survey ?
Brainstorming - For each work thematic chosen after our investigations we asked the question : "How can we answer to this statement ?"
Baby concepts creation - Three leads are selected and modeled.
The mockups
One concept has been led until the prototyping stage : the " chameleon cube " or HEMIS. Its design is suitable for any interior.
Prototypes and tests : product functionality - optimize interface in terms of ergonomics and ease of use.
#design research
#product design
#interaction design
#digital fabrication
#smart home
#AI
Influence and inspire young women to jump into the tech world.
30 is the percentage of women in the major tech companies. This number is remarkably consistent. When you breakdown the numbers, you realize that fewer women are in the position to influence their company.
Between us believes that women need to stop underestimating their capabilities and start standing for their dreams.
The tech industry can seem threatening from the outside. Between us community decided to share their insightful stories so you can start believing in yours.
May - Aug 2013
Arrived in may 2013 in the Philippines, we were 5 french IDEA program students involved in an adventure with the NGO Gawad Kalinga. We spent three months with GK Fiat villagers, a small village very close to a city named Silay, known as the small " Paris " of the Philippines.
Our mission was to conceptualise and build a coffee shop . As Silay is a former French colony, we developed a concept that promoted its French and Philippines local heritage and know-how. This is how the local café "Chez Tita " was built.
Fund raising
2000€ were raised, partly on the crowd-funding platform Ulule.
Culture and traditions discovery
The people, their traditions, their way of life and their local know-how
Creative sessions
How could we highlight the local know-how (cooking and woodwork) ?
Brainstormings with some villagers and Gawad Kalinga management team.
Villagers management
Construction Work & Gardening - Recipes creation & Villagers training (Cooking & customer services)
Kids' activities aside the Coffee Shop
Aside from the Coffee Shop, french lessons, sport activities, creativity activities & Lipdub creation were organised.
The kick ass team
Clémence Douard, Gabrielle Narasson, Jean-Claude Gatali, Victor Lamarche
#social impact
#design research
#project management
#business strategy
https://www.facebook.com/GkFiat2013
Oct 2012 - Mar 2013
Leo is an evolving and connected object. As a "friend", it helps kids to regulate their television consumption.
Leo inflates while the kid is watching the TV. It changes color according to the program watched. Thus, the kid will be aware when is the right time to switch off the TV.
This object has been created during the Start'up Weekend of Saint Etienne in October 2012. " L'Ecole Supérieure d'Arts et de Design de Saint Etienne " has awarded LEO for its design.
In march 2013, Leo was exhibited during the Biennale International of Design in Saint Etienne.
The mockups and the prototype were all made in a Fab Lab.
We ran tests on 5 children up to 8 years old as well.
How do they interact with LEO ? What is the impact on their behavior ? How can we improve the different features ?
#interaction design
#team management
#education
#arduino
#digital fabrication
June 2014
A luminous cushion that children sleep with at night.
Lül is designed for kids between 0 to 6 years old. The first time they sleep alone, the first days at school or even different outdoors events are difficult steps to overcome for many children. These sudden changes can often lead to different feelings such as being nervous or anxious.
Once activated, the sleep mode reduces slowly the light's brightness until the child falls asleep. The older children, who might wake up during the night to go the bathroom, just have to shake Lül to turn the light on.
Refined and customisable, this little cushion enables the kid to a fast appropriation. The design has been studied to make it handy and easy to pick up.
This cushion is made from organic cotton, contains safe electric components for the child.
Team: Simon Junuzovic
#business strategy
#interaction design
#education
January 2013
The Challenge is a sporting event organised by students from the school Centrale de Lyon. For more than 30 years, it assembles more than 3000 students from engineering schools.
In order to sublimate the final ceremony, the students of the IDEA Program and the engineering school Centrale de Lyon shared their different skills to realise the Challenge's podium 2013.
The conception
1. Design explorations: researches, moodboards, brainstormings
2. Facilities and financial constraints
3. Focus on one design to develop
4. Event's logo enhancement
The delivering
Wooden structures assembled together
Red neon lights placed underneath the façade
3 large white Lion's claws lasercut in thick acrylic
Luc Fusaro
Lus is a French Innovation Designer and the WINNER OF THE LONDON 2012 OLYMPIC PODIUM December 2010 - July 2012.
He studied engineering at Ecole Centrale de Lyon and did his masters in Innovation Design Engineering at the Royal College of Art and Imperial College London.
#product design
#team management
#multidisciplinary team
#sports
December 2012
Three street-lamps changed into 3 massive jellyfishes, each of them was a creature suggesting the woman.
During the Festival of Lights 2012 in Lyon, we were 4 IDEA Program students working on this lighting and interactive installation.
This project found inspiration in the mesmerizing creature that is the jellyfish.
Leucosie: warm and protective, she is the woman who gives life
Agalopé: natural and attractive woman, her charming melody will make you fell for her.
Ligie: sweet and reassuring at the first sight, she actually is a sexy and dangerous woman.
Team: Florence Jop, Victor Lamarche, Mohamed Farid
Award: Poetic Price from IDEA Program
#digital fabrication
#interaction design
#design research
#project management
#multidisciplinary team